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 Shatterskull Marauders History Years 1 – 4

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PostSubject: Shatterskull Marauders History Years 1 – 4   1/10/2009, 18:19

The Shatterskull Marauders. Who are we? Well first off, we’re a warband. Occasionally brutal and merciless, our aim is to make profit, from whatever we kill. That’s the basics of it. That’s how it began. But times have changed. This is our history. This is our legacy. Our legend.

Our story...

Generation 1 – The New Age

In the beginning there was one. An old, wise and occasionally crazy troll known simply known as Zimvarj Blackscalp. The original Chief whose sole goal was to simply recruit a band of cut-throats and bandits whose main aim was to make a profit from those they killed and robbed on the road. It would be through these simple aims and beginnings that a war band would rise.

When Zimvarj had gathered a strong enough force of warriors, he promoted three of his closest men to the title of “Warcaller” – a title which remains to this day. He recruited Ebsi Blackscalp a powerful troll trained in the arts of magic, Sharuka Forgeclaw a brutal and proud orcish warrior and finally, a name which would be laid down in stone for the rest of time – Dorn, a shaman attuned to the spirits, his role – to guide the war band. It is from these four that the Shatterskull Marauders would rise to power.

At first it was small. The occasional village or outpost, but over time the stories of the Marauder brutality and efficiency swept through out the Horde, attracting further members to their cause. This in turn led to the sacking of even larger settlements until eventually the Shatterskull Marauders became recognised as an official war band of the Horde, who were particularly appreciated by Thrall by supplying gold and other rare items to his coffers.

However months later this had changed. The Battle of Mount Hyjal had seen an uneasy peace set up between the Horde and the Alliance, and one day the Marauders received a letter from Thrall. Its message was simple. Stop the fighting. To this day it is believed Thrall’s message was simple. That in a time of uneasy peace it would be far wiser to control the conflict behind the scenes rather than through the brutal conflicts associated with the Marauders.

Thrall’s words brought outrage to the original war band who immediately stepped up their attacks, leading a full on assault into the Arathi Highlands, pushing the Alliance back to the Thandol Span for a short amount of time. It was in this conflict one of the many enemy organisations of the Marauders emerged – The Essence of the Blade, who upon the capture of the Thandol Span immediately rallied together an army to push the Marauders out of the area, particularly Sharuka Forgeclaw who had gained the title “The Butcher of Thandol Span” for his ruthless executions of the prisoners captured during the initial push into the Arathi.

The army amassed was immense. Its full might pushed the Marauders back into the Arathi, all the way back to Hammerfall. This however was not the worst of their problems as in the conflict, Sharuka Forgeclaw fell – fighting until his very last breath.

Days after the Marauders retreat, plans were afoot to resurrect the fallen Warcaller. In the Pools of Vision in Thunderbluff the Chief Zimvarj through a sacrifice of elven blood brought the great Warcaller’s spirit back into his body. However the Warcaller was troubled by what he had experienced, and as a result moved out to the barren waste land of Desolace to live a reclusive life to find his true self. To this day older members of the warband speak of his return and how upon his return, the blood of all the Marauder’s enemies shall be spilt anew.

Weeks were to pass and in that time the Chieftain Zimvarj found himself becoming distant from the warband. There are many theories as to this. Some said it was the signs of the ravaging of age on the troll or that his attention had shifted. Either way, it was shortly announced that Zimvarj would step down as Chieftain of the Marauders and that with Ebsi one of the remaining two Warcallers, would venture north for reasons unknown. The day both Ebsi and Zimvarj were waved off from the shores of Fray Island were a sad one for the Marauders. Little did they know that soon they would be entering a brand new age.


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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   1/10/2009, 18:20

Generation 2 – The Age of Legend

Only one remained of the original four. Only the Warcaller Dorn was left to raise the banner of the Shattered Skull high. Adopting the title of Chief, Dorn immediately began a new reign of bloody war upon the Alliance, by immediately retaking the previously lost Thandol Span from the Blackforge Clan – a group of dark iron dwarves allied to the Alliance for their own ends. It was on the Thandol Span that Dorn would call up the next generation of Warcallers to serve the cause. Like his predecessor he chose three – Nighter a female undead, chosen for her ruthless drive and determination, Khasha an orc huntress chosen for her dedication to the warband and Bartolome a tauren hunter chosen for his heart and passion even in the face of bitter war.

It was in these days that many of the old Marauders of today joined the warband. The likes of Thrakmar, Norgon, Zulgenji, Thergaron and Evicor as well as the infamous Mizhara, would all begin their stories in the warband under the leadership of Dorn.

A one year old warband proceeded to celebrate their birth by raiding Zul’Gurub with their numerous allies for kegs of Darkmoon brew as well as the compulsory raid on the alliance! Furthermore their old Chief was to return shortly, his spirit rejuvenated one last time before his final passing away on the banks of his home with his family.

However the death of their former Chief did not stop the warband. Not only were they recruited to guard the many plays put on by the infamous Dancing Cavaliers, furthermore they went on to become one of the founding societies of the infamous “Plunda Klub” – an organisation which aimed to hunt some of the most powerful and richest threats to the world.

Furthermore the conflicts continued. The Marauders found a new enemy in the form of the Knights of Lordaeron and initially engaged them in the Alliance owned Redridge Mountains attacking from the flanks. Hours later the battle had ended and both forces retreated to lick their wounds.

However conflict with the Alliance was one thing. Little did the Marauders know that conflict was brewing within the Horde as a new enemy known simply as “Clan Eshin” emerged under the leadership of a being known as the Night Haunter, a ruthless creature who possessed the body of a tauren simply known as Kharn Blackeye. The Marauders and Eshin were to become worst enemies when Night Haunter and his lackies invaded one of their meetings determined to under mind the leadership and power of the warband.

Shortly after the initial expeditions into Outland began and the Marauders were some of the first through the portal to begin what would become the long battle with the demon lord Illidan.

However even as Illidan and the Burning Legion threatened both Outland and Azeroth, the warband faced a serious predicament when their Chieftain Dorn was taken hostage by the Night Haunter along with the troll Zulgenji. The warband was to discover the scale of the atrocities committed by Eshin and along with many allies including the Vile Thorn, Light Watch and Arcane Sanctum, were able to bring the Clan crashing down to the ground, and their leader – the Night Haunter was slain never to be seen again, and Kharn Blackeye was able to return to the world. With no other organisation willing to take the tauren under their wing after the previous events, the Chieftain Dorn took a risky strategy, by taking the young male in, much to the dismay of many members of the warband who had suffered at his hand.

It was during this time that many Marauders drifted away from the warband including a number of Warcallers, who wished to focus on the battle erupting in Outland. It was also during this time that the Marauders saw their darkest hour, when on its second Birthday, they proceeded to bring death to the Alliance, in Hillsbrad, the Arathi and finally the Thandol Span albeit with far fewer numbers then had been seen previously and it was upon the bridge of the Thandol Span that Dorn turned with the Warcaller Ruus, a loyal dedicated forsaken warlock to the Marauders announced:

“I step down from my position as Chief...”

And with that the Warband and the world turned silent.

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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   1/10/2009, 18:20

Generation 3 – The Dark Age

Unlike previously, the successor was no longer clear. No more Warcallers remained, and those marauders amassed on the Thandol Span itself, were the only dedicated few left. Dorn turned to three specifically and eyed them with a grin and asked each to step forward in turn. First was Norgon Bloodfist – an orcish warrior and engineer, whose blood thirst echoed that of Sharuka Forgeclaw previously. Next was Zulgenji Gen’Zultuk – an ice mage of the highest calibre who was chosen for his courage of heart. Finally one other was chosen, with Dorn selecting Thrakmar Ragethunder to step forward, a one eyed orc shaman whose skill in battle and tactics was unprecedented. Eyeing the three Dorn spoke clearly:

“I now declare you as the Warcaller Council. All three of you shall rule over the warband in your individual areas. May you bring death to our enemies”

The Warband cheered – a new age was to begin. At first it was great. The Marauders continued to pour into the Alliance territories attacking and looting once more.

Furthermore when the child of an Alliance warrior known as “Fenton” of the Shadow of the Phoenix was taken hostage by a guild known as “Consequence”, the warband rallied to the sides of both factions, as some declared that in war, no child should come to harm while others prepared Fray Island for the battle against the Alliance and their former allies. Eventually the Horde’s forces (along with a good proportion of the warband) were defeated on the Island as the child managed to escape to safety with her family. However to the benefit of the many who defected during the battle, many were allowed to return to their old stations with only a warning.

However this peace was not to be long lasting:

Although all three were suppose to act as a council, the Warcallers bickered amongst one another as to how to direct the warband. This was particularly true of Zulgenji and Thrakmar, who each had their own distinct ways of pushing the warband further. However as new members began to join the ranks it was clear one of the three would have to take up the mantle of Chief. At first it was suggested Thrakmar, but at the time the old orc had been pre-occupied with other matters regarding the Horde and Norgon Bloodfist, although a fine warrior appeared to be too headstrong for warband leadership. So the eyes of the world turned to Zulgenji Gen’Zultuk to take up the mantle of Chief, with both Norgon and Thrakmar taking up the mantle of Warcaller still – his closest advisors.

A new age was about to glimmer into life:

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Last edited by Skulleater on 1/10/2009, 18:40; edited 1 time in total
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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   1/10/2009, 18:21

Generation 4 – The Age of Ice

With Zulgenji now taking up the title of “Chief” and “Frostlord”, a new age for the warband began. The warband’s numbers had dwindled in the last few months and for the first time Zulgenji promoted only one of the Marauders to the rank of “Warcaller”. Surprisingly to most this was to be the former Night Haunter – Kharn Blackeye, a peaceful albeit lustful and overly emotional tauren warrior.

The first thing the new Chieftain brought in was a brand new age of recruitment and diplomatic negotiations, as Zulgenji proceeded to bolster the warband’s numbers anew with many members who reside within the warband to this day. Furthermore Zulgenji opened up negotiations with a number of organisations and guilds including the Wolverines and Vile Thorn, in a bid to work with them in attacking far larger Alliance settlements similarly to days of Dorn.

However these negotiations did not stop the Marauders from fighting when the need arose. In Ashenvale in Kalimdor the Marauders clashed with the Elven Council over their land, causing large scale destruction to the area. A negotiated peace between the two factions however quickly broke down when the former Warcaller Norgon Bloodfist disrupted the proceedings by attacking the unprepared Night Elves.

Zulgenji had proven to be a worthy Chieftain; however some of his actions were to raise questions as to the effectiveness of his leadership. Apart from his attempts to negotiate with former enemies of the warband, Zulgenji planned to set up an organisation within the Alliance known as the Order of the Frostlord which the Chief hoped would allow the Marauders to gain support from the inside and perhaps stage a coup. To many Marauders this seemed to be a waste of resources which could be better used elsewhere, and worse of all they were forced to not attack members of this new organisation, going against the very rules laid down in the time of the Warband’s formation.

This led to a slow and steady build up of discontent within the Warband. Eventually after some negotiations amongst Zulgenji and his closest advisors, including Thrakmar, Crimash Kharn, the Chieftain Zulgenji chose to step down from his post as Chief.

However short Zulgenji’s reign was, it is quite important to remember that for all the discontent amongst members at the time, that Zulgenji finally brought the all important factors of recruitment and diplomacy to the warband, something which was greatly required in the ever changing political climate of Azeroth and the Horde.

Zulgenji’s replacement was to be far from an unknown as an old Warcaller took up the mantle once more. Thus began the era of Chieftain Thrakmar.

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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   1/10/2009, 18:21

Generation 5 – Age of Supremacy

Upon Thrakmar’s ascension to Chieftain, Thrakmar immediately brought in a new set of policies. To start with the actions of individual Marauders would no longer be those associated with the warband itself, and that the actions and alliances of the warband were to be decided only by Thrakmar himself.

Immediately upon stepping up to the mantle of Chieftain, Thrakmar begun a series of lightning fast attacks upon a number of Night Elven towns including Astranaar, Auberdine and finally an assault upon the capital itself – Darnassus within the great tree of Teldrassil. In the very capital city itself, the Marauders faced bitter hand to hand fighting with a number of warriors from the Elven Council, as they pushed into the Temple itself, and attempted to take down the lady Tyrande herself. However the sentinels of the city proved too great and the Marauders were forced to retreat, taking half the contents of a blown up bank with them.

The Shatterskull Marauders began to grow in numbers, their presence becoming more and more obvious on a number of battlefields, particularly in Alterac Valley where the Marauders were well known for their defence of Frostwolf Keep.

However a number of months later, disaster not only struck the warband, but a large part of Azeroth. After the defeat of the Burning Legion at the Sunwell Plateau, it was the turn of the Lich King to strike. Through the subtle use of plague crates, the Lich King launched a devastating attack focussed on all major capitals of the world, firstly through the use of well placed crates of plagued wheat (several of which were delivered to the affray at Fray Island) but later this was followed by the large scale assault of Orgrimmar and a number of other capitals around the world. The shadow of the Lich King looked close to being able to smother the forces of the Horde, however through the timely intervention of the Marauders the Lich King’s forces were destroyed at the gates of Orgrimmar. In the battle, the Warcaller Kharn Blackeye fell, his explosive death securing the victory for the Horde and the Marauders. A few days later, after the reading of his will, a small private celebration was held in his name.

But Northrend awaited and so the Marauders moved out to face a new enemy on another front.

Upon entering Northrend, the warband faced a number of changes in regards to structure. Units began being arranged into separate divisions, all of which having different priorities in battle and being lead by their respective officers. These units included:

The Anvil whose job was to distract and disperse the enemy. Their role in battle was to be noticed and quite often bore the brunt of many frontal attacks. They were ultimately a distraction and this led to the introduction of:
The Hammer whose primary role was to pick a target and slay it in the midst of battle. While the anvil held the target in place, the hammer brought the killing blow. Both The Hammer and The Anvil were largely lead by a combined team of Thrakmar and Zolkin.
The Arcanium were made up of the spell casters and ranged fighters of the warband. Their job was similar to that of The Hammer, in that they picked off high priority targets. Usually from afar. These were often led by Zulgenji.
The Vanguard were the scouts and ambushers led by Maximus Skyseer. Their role was to intercept and assassinate any forces which jeopardised the Anvil and Hammer on the battlefield. This role on the battlefield would lead them to developing the nickname “The Wolves” The Deathchargers were the first in and last out of all the divisions made up of the newly introduced Death Knights who at the time held very few rights within the warband, having to swear allegiance to join. They were lead by Xorah Blackeye.
The Stormbringers kept everyone, especially the Anvil alive and were ultimately an important if not vital support role led by Crimash.


Furthermore there were also a number of “divisions” who provided similar functions, usually outside of battle. These included; “The Guards”, “The Crafters” and “The Triage” – healers of the body, mind and spirit.

As war raged across Azeroth, with the collapse of Wrathgate and the besieging of Lordaeron’s ruins, the Marauders continued to take the battle to the forces of both The Alliance and The Scourge. The Alliance taking advantage of the disruption of diplomacy between the two factions after Wrathgate planned an attack to take over the Burning Legion covered ruins of Outland, in a conspiracy unknown to the Horde until the Marauders interception./ Thrakmar led forces across both Azeroth and Outland to prevent the plans from taking place. Battlefields included Honour Hold, Telaar, the Exodar and Ironforge. The combined forces of the Vile Thorn, Mistwater Raiders and Bloodpaw clan ended the conspiracy once and for all at the capture and execution of the Alliance commander Kandaar.

Battles against the scourge were also largely successful, seeing the Marauders take the battle to the heart of the necropolis of the Arch-Lich Kel’thuzard. Naxxramas was attacked often enough to cause damage but whether these battles will have an effect on the scourge attacks over Northrend remain yet to be seen, as only now our forces prepare to wage war on Icecrown itself.

However conflict was soon to be found within the Horde, as the Vile Thorn began unprovoked attacks on Marauder forces, taking several hostages before being beaten back by the Marauders overwhelming numbers and military co-ordination. The capture of a great many Thorns suggested that Anethrax had no excuse for the attack and this was ultimately confirmed at a meeting at Warsong Hold. Anethrax was ultimately guilty and under Mizhara’s watch handed to the Lady Sylvanas Windrunner of the Forsaken. Anethrax was later executed and replaced by a current thorn-master Aconitus. To this day, Thorn and Marauder relations lie on a knife edge, with many close calls nearly bringing both warbands to war with one another.



The Marauders continued to push forward, as Ulduar’s secrets were revealed finally to the world. However as the war against the old gods and the titan's corrupted servants continued, another unseen enemy struck at the Marauders. Thrakmar Ragethunder disappeared and to this day records remain unclear on exactly how this happened. Many were to believe upon joining a horde expedition; the great shaman was lost in the icy wastes of Icecrown. While scouting forces searched the area, the marauders looked to their ranks for a new chief. But none was there…

_________________
"Life is the best game you'll ever play. A game without save points. A game where experience you earn is used to make yourself better and happier. A game with multiple endings. A game where you have the ability to grant another life. A game you can only play once."



Last edited by Skulleater on 4/10/2009, 01:35; edited 2 times in total
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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   1/10/2009, 18:22

Generation 6 – The Age of Rebirth

As the marauders continued their search for Thrakmar, the eyes of the warband continued to search for an heir. With Zulgenji having left, to form an organisation known as “The Hand of the Frostlord” and a number of other marauder officers either unfit or away to take up the role, it looked like the warband was doomed to die.

But this was not the case, as three intrepid marauders planned the perfect plan to bring about the return of one of the warband’s old officers – Kharn Blackeye. While one looked for the body of the once dead warrior, now occupied by a creature known as Argadon, others began a spirit walk to bring the tauren’s soul back into his body. This ultimately accumulated in an expedition to the Howling Fjords of Northrend where amongst the clouds, to a crowd of marauders; Kharn Blackeye was brought back from death to live once more, not unlike the Sharuka Forgeclaw of old.

At first the young tauren was uninterested in leading the warband, his peaceful tactics having no place in a world which had invariably changed since his death. However the young tauren ultimately came to the forefront, albeit slowly and unwillingly, as he was thrown headlong into another problem to face the warband. With Kharn Blackeye’s return came that of Night Haunter who proceeded to take control of a young female blood elf known as Alathreal. Haunter went on to gradually gain more and more control, moving bodies from Alathreal to a member of the Frostlord’s entourage – Ilsinea. As the forces of the Thorns, Frostlords and Marauders banded together to face the threat, an old artefact of old came into possession of its members who used its powers to seal the Night Haunter, at the cost of Ilsinea’s life. Although many were wounded and hurt at the battle, many still believe Haunter lived, survived and fled to fight for another day, however currently these rumours remain unjustified and are best left as speculation at best.

The Marauders have of recently also suffered a number of other losses, as currently two unresolved “murders” – the death of the troll Dirinni and the forsaken Sethamar, one of Thrakmar’s old bodyguards. Dirinni was found dead in Silvermoon City close to Magyk, having been killed by powerful fel magic, however there is as of yet no proof to whom the killer is, other then that Thornmaster Arli knows “their” name, yet cannot speak it for fear of death. Sethamar’s death is just as peculiar; having become possessed and attacking the members of the Vile thorn without explanation. Upon capture the Thorn’s executed, but there is plenty of evidence to suggest Sethamar at the time was out of his mind and not in control. May his death be the release he finally needed.

Furthermore, for the fourth year running, the Marauders celebrated their birthday once more at the sacred spot known as the Thandol Span. Honouring their fallen comrades, the marauders took the battle to the elven lands, allies in tow – striking hard and fast at Darnassus and the Exodar once more, to remind the Alliance – that they shall be feared! Kharn Blackeye’s attacks have continued to this day although not with the aim of killing but of plunder, the chieftain’s heart as of yet not set on a total war with the Alliance.

Today, as the Shatterskull Marauders turn to the future, facing enemies inside Ulduar, and in the Eye of Eternity itself, the warband continues to fight with renewed vigour. With the Chieftain Kharn Blackeye at its head the warband looks set for a bright future under the leadership of Warcallers Catari Bladesinger and Yuska Darkspear, as well as the advice and guidance of its older officers Zolkin and Crimash.

For four years the marauder’s have stood strong and proud. A new age has begun and the Marauder’s aren’t dead yet. May they be feared and respected for another four years to come! Blood and Thunder!

- Khalidia Neferhar (Head Cavalier and ex-marauder)

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"Life is the best game you'll ever play. A game without save points. A game where experience you earn is used to make yourself better and happier. A game with multiple endings. A game where you have the ability to grant another life. A game you can only play once."



Last edited by Skulleater on 17/10/2010, 18:08; edited 3 times in total
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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   1/10/2009, 18:28

(( Ahh Hello all! And welcome to the second version of the Marauder's history! Instead of covering just one year of the guild's history, this latest article covers us from years 1 to 4! So hurray!

Now you may have noticed i have put them in "generations". These are times and dates when the warband was under a new leader. In the case of each i'd hope you gathered from the article that:

Generation 1 - Zimvarj (From September 24th 2005 until ?)
Generation 2- Dorn (From ? until September 24th 2007)
Generation 3 - A Warcaller Council (From September 24th 2007 until Jan/Feb 2008)
Generation 4 - Zulgenji (From Jan/Feb 2008 until August 2008)
Generation 5 - Thrakmar (August 2008 until May 2009)
Generation 6 - Skulleater (May 2009 until X?)

Now if you didn't know i came into the warband at the LATE part of generation 2. As a result while i may have observed many if not all events afterwards, i did not witness or indeed take part in any before hand. Because of this i owe a thank you to Dorn for his old version of the history, reworded and updated.

Any mistakes or queries feel free to ask here so i can edit this thing. It's been a long time in the writing and preparing and i do hope you enjoy it!

- Skully ))

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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   1/10/2009, 18:59

(( A very, very nice historical summary of the warband. Great work on assembling and writing it, gives a nice overview to members old and new of the way the Shatterskull Marauders have travelled so far. I'm proud to have played a part in it along with all of you. ))
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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   1/10/2009, 19:38

(( It lacks note of several characters, though. The ones notorious for having been part of the Warband's history. There's mention of several of them, but only in passing as if the reader should already know everything about them. In short, there's an abundance of characters that were vital to the Marauder experience back in the day and throughout it's history.

Perhaps another thread, with lists of characters and who they were both as characters and as part of the Marauders should be written. That'd be an even greater tribute to the warband's history, since the warband wouldn't have been the warband without each and every one of them.

Certain trolls, orcs and forsaken, all of who had an impact on Mizhara and the Warband during their time in the band. Shouldn't be too hard to write down, really...

Other than that, it's a decent, or even good writeup of the Warband's history. Might want to add a little about the internal issues when dealing with the Thorns, and about the racial issues that surfaced during the same time period. ))
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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   1/10/2009, 20:10

((Wall of posts crits your eyes for Epix.

I didn't do a full read yet, but from what i'm scanning down on my brain, it looks to be a good read.

I'll write more detailed once i've had the chance to read it all.))
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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   1/10/2009, 20:26

Ah very good, learnt a few things here nice one.
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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   2/10/2009, 05:19

(( *standing ovation* Thanks for that skully, It was wonderful to read!))
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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   2/10/2009, 12:29

(( Great read this, was good to get a bit of the stories from before i joined. Loved it Smile ))
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Sakarah
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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   2/10/2009, 18:14

(( thanks for the info! Good to know the history now ))
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Crimash
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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   4/10/2009, 00:26

((
Skulleater wrote:
However as the war against the old gods and titans continued, another unseen enemy struck at the Marauders.

Tell me.. exactly what war against the titans are you refering to? I haven't seen any wars against the titans in wow Razz ))
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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   13/1/2010, 08:16

((Thank you Skully. It brings back a lot of memories and its nice to see that the SSM are still going strong. / Doc))
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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   16/1/2010, 04:22

((Awesome, awesome, awesome!
Even for me there were new things in it. For example, the whole New Age part was unknown for me, besides the part where Dorn became leader ^^

Skulleater wrote:
So the eyes of the world turned to Zulgenji Gen’Zultuk to take up the mantle of Chief
This part scared me a little when I read it Razz
It's great how you named the ages btw, it describes exactly everything wich happened ^^

I'm missing a few things still, though:
- The part with the attempt to kill the reborn Night Haunter once and for all.
You could just asked me for that, I still remember it as if it was yesterday! Razz
- The merging of the Hand with the Marauders. It seems as if the "Frostlords" have been totally wiped from the earth after the stories ^^
- Why Zulgenji actually left the warband.
Also, Zully was already called "Frostlord" mind. It wasn't as he became the Chieftain, but before that.

Next to that, indeed it's nice to add a few names, wich definately had an impact on the warband as well. Thergaron and Evicor are named, but not why they should be more noticed then the others. Also I think Thergaron was there far before me, as far as I recall him saying.
And tbh, I'm missing indeed the internal struggles within the guild, as Mizhara mentioned. The only thing mentioned of it, is the part with Zulgenji and before that. While I'm sure that there have been a lot more struggles wich were IC.

I know, it may sound a bit egocentric this post, but it's hard to tell other things if there's hardly anything general to mention Razz
Further I got to say, that it's very detailed already! And a great read, kept me glued on it untill the end ^^))
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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   20/1/2010, 12:04

There's a fair few warcallers missing from 1st and 2nd age - I'll see if I can remmember a few

Talag, Mephi(?), Douas (?), Jolique
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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   20/1/2010, 13:14

Khasha wrote:
There's a fair few warcallers missing from 1st and 2nd age - I'll see if I can remmember a few

Talag, Mephi(?), Douas (?), Jolique

All Stormseers. According to my research.

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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   12/7/2010, 03:49

I've duplicated this topic into the public forums as part of my quest to improve our recruitment and update the public forums with more information.
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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   20/7/2010, 15:15

Yeah I was a Stormseer, not a Warcaller. My work shift at the time severely limited my presence for rp events. But yeah very nice history, I was present for part of the 1st age and all of the second, leaving the guild shortly after Dorn as I felt out of place at that point. Glad to see everyone is still going strong though, after all this time. Mephi is still of in the Outlands hunting a specific demonic entity and the player behind him is still playing, these days as a childlike druid called Errios.
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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   20/7/2010, 15:19

Well this is odd.
Usually i remember characters but not names.
on Mephi tho i definately know that name but i forgot what character Mephi was O,o
Or I probably remember the character but cant just add it together.

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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   20/7/2010, 15:50

Mephi was an Orc hunter, I still have his old back story around somewhere if you really want to know more. You may remember him more for the antics of his pets however, especially when it came to drooling on one particular orc by the name of Torgg, and of course the infamous Nomnom, ravasuar with a cookie festish, who with the aid of a nice addon that I went into and changed a few lines, allowed said pet to randomly beg passersby for a cookie.
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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   20/7/2010, 16:40

Awww Mephi, how we miss him <3 KEEP IN CONTACT MEPHI >:

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PostSubject: Re: Shatterskull Marauders History Years 1 – 4   20/7/2010, 16:51

Well I have said hi a few times when I've seen you about Skully Smile, And now that one of my chars has joined one of the guilds the Marauders regularly rp with you'll be bumping into me a bit more often, although you may not know it.
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